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Swords of Legends Unveils New Combat Gameplay at SGF 2026

Developer Aurogon Shanghai Reveals First Look at Combat including a Never Before Seen Boss Fight against The Master of Cantrip

During the Summer Game Fest Showcase, developer Aurogon Shanghai unveiled a brand new trailer focused around gameplay and boss fights for its upcoming action-adventure RPG Swords of Legends, coming to PlayStation, XBOX and PC.

Set in the primordial age, a world drawn from the strange tales of classical Chinese literature, where mortals, gods, and wandering souls walk the same earth, the new Swords of Legends trailer provides a fresh look at the game’s combat, featured in a boss fight against Kong Kong Zi, Master of Cantrip, a theatrical adversary whose every move is staged as a piece of Traditional Chinese Conjuring, the centuries-old Chinese tradition of close-up stage magic. The Master of Cantrip is drawn from living traditions and grounded in a real cultural form, not invented from whole cloth.

Also revealed in this new Summer Game Fest trailer is the Spirit Companion system, which allows players to bring a soul from the spirit realm to fight by their side, intercepting damage and joining players in linked finishers against your enemy. Featured in the trailer is a first look at the abilities of the first spirit companion, the Ox, a spectral, horned fellow traveler of the netherworld.

The official sequel to the popular Gujian series, Swords of Legends is a single-player action-adventure RPG set in the primordial age, a world drawn from the strange tales of classical Chinese literature, where mortals, gods and wandering souls walk the same earth. Returned to the mortal realm by the Judge of King Yama, you walk again as a Sipan, an Arbiter of the Underworld, sent to seek out souls who cannot find their way home.

Key Game Features:

Deep and Diverse Combat - As an Arbiter of the Underworld, you can unleash mystical techniques, summon spirit creatures, and wield an arsenal of weapons, each with its own playstyle, from the swords of the living to the artifacts of the dead. Read each enemy's weakness, and weave your powers together to bring down every kind of enemy that crosses your path.

A Mythic East, Brought to Life in Cinematic Detail - Step into a world born of ancient Chinese myth, where the gods, demons, and beasts of The Classic of Mountains and Seas (Shan Hai Jing) walk the earth once more, and powered by Unreal Engine 5. Lotus ponds stretch to the horizon. Weathered temples drift with leaves. Lonely inns hide in the mountains. Mountain and river are the brush; light and shadow are the ink. Flower-spirits, headless ghosts, beauties with painted skin, a thousand faces of the living and the dead, woven into a scroll that spans both sides of death.

Guiding Their Souls, Find Your Own - Not every soul wants to leave. Some still cling to a final wish. Defeat them. Hear them out. Lay their burdens to rest, and the spirit you once fought will fight beside you. Each captured soul walks the mortal realm at your side, ready to take up arms again when battle calls. Their stories are mirrors. The more you ferry others through life and death, the harder it becomes to ignore the question waiting on your own road: what kind of life do you want to live?